Inventory System
Simple items have base attributes and bonus attributes, e.g., +10 Power.
Container items (backpacks, bags, etc) display cumulative cost and weight stats based on their contents.
Extensible items (items with attachments) display cumulative stats (and non-standard stats) based on attached items, e.g., an accuracy bonus from an attached laser sight will improve the accuracy of a weapon.
Socketable items (Diablo-esque weapons can have runes/gems inserted) display cumulative stats and extra damage types and effects such as "adds 3 Electricity Damage to the weapon " (damage ranges such as "3-8 " are also supported).
Scrollable content display enables player to view contents of any item.
- Click items to view their attributes and summary information
- Click "Open" and "Close" to navigate into an item and examine its contents
- Click the filter buttons to show/hide different items
- Click "Gen" to generate a new random collection of items
- Requires the original Unity Web Player, which only works in Firefox (sorry)
- This demo is fully functional as is, however the inventory window extends slightly out of the view port because I never intended it to be embedded in a web page.
- More on NPAPI requirements