Redshift
I originally built this game as a stand-alone application running at a fixed size, which is why the title screen does not scale well.
This is a arcade-style shooter, with influences from Galaga, Raiden, 1942, Centipede, and other 1980's era classic action games.
There are 6 worlds (levels), starting from "planet surface" and moving through, "high altitude", "space, "deep space", "close to a star", and finally ending "alien planet".
Each level has 10-20 waves, and a multi-stage boss at the end.
Completing the alien planet level returns the player to the first world. The player retains all accumulated power-ups, and the enemies continue to scale in difficulty.
- Move mouse to control fighter
- Z key rolls fighter (temporary invulnerability)
- X key activates a limited-use shield
- C key fires a heavy laser, using energy from the store on the right
- V key fires a massive wave, using energy from the store on the right
- Collect power-ups (avoid the "Shield" one, it's weak sauce)
- H key toggles guns and missiles -- forward guns & homing missiles vs spread guns and unguided heavy rockets
- M key toggles mouse/keyboard maneuver control (WASD to move in keyboard mode)
- Left-click to deactivate weapons (this shouldn't even be an option)
- P key to pause
- Q key to quit and return to main menu
- Sound can be deactivate only from the title screen, which is not visible here (sorry)
- Requires the original Unity Web Player, which only works in Firefox (sorry)
- The title screen on this game doesn't scale nicely, but the "play" button is still visible, so click it to play.
- More on NPAPI requirements